What the application does now, is accept dragged files and send them to the Dropbox path: Also, I don't want to download the ZIP file, extract, put the files inside, compress and upload again, because it's quite a large file and that would take some time. The problem here is that the Dropbox API can't upload to existing ZIP files, and the resource pack has to be a ZIP file, int order for Minecraft to recognize it. Then, those files need to be put in the following directory ( Dropbox): To provide a custom texture, one needs 2 files: a. I'd like to automate that process in the best way possible. However, those friends need to update the resource pack with their custom textures every now and then. That resource pack is a ZIP file hosted by Dropbox, and the respective Dropbox share link is what goes on field resource-pack.Īll good, for now. That server has a resource pack associated (file server.properties, field resource-pack). Let's imagine the following scenario: A group of friends is playing Minecraft on a server.
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